![]() Quick StartĪs you can see from the size of this guide, multiple bot mods exist and they can be configured in many different ways. If you already know what file you want and you're just coming back to this guide to get a download link, head for the “Link Recap” section at the end. Come back and check the other sections later, or if you run across some confusing behavior. If you're already familiar with Quake and mods, and you want to get your hands dirty: you can jump right to the “Mod Files” and “Extra Map Support” sections. Finish the rest of the guide when you want to figure out what is really going on and how to reconfigure your games. If you're a complete newbie or just impatient, you probably want to hit the “Quick Start” section and play around with that stuff for a while. This guide is fairly comprehensive… basically a reference. But I'd recommend not getting any downloads or following instructions from those sites they're outdated in various ways. If you'd like to learn more about these bot mods (or their progenitors) you might be interested in the websites for Omicron, FrikBot X, and Frogbot. The Reaper bot probably isn't what you would want to play with these days, so this guide is going to cover some of the later bot mods that would be a better choice: It was never quite finished and polished up, but the Reaper (along with Cameron Newham's Eliminator bot) was a cool demonstration of possibilities that kicked off a long history of bot mods in Quake and other games. The first widely used Quake bot was the Reaper bot by Steven Polge, who eventually went on to work at Epic. And if you're playing FFA then a bot game can be nearly indistinguishable from a game on a public server. But bots can be a fun way to learn a map or just burn some time shootin' stuff. Now, bots are never really an accurate replacement for humans, since even the smartest Quake bots don't have much brainpower in the “high level” game like predicting opponent routes or coordinating team strategies. The purpose of a bot mod is to let you play a multiplayer gametype, such as FFA or team deathmatch, with the bots standing in for human opponents. (Left: a screenshot I took in 1997 playing against an Omicron bot Right: FBCA bots moshing in 2013) Table of ContentsĪrtificial intelligence opponents – “bots” – are not available in the plain vanilla Quake game as originally released by id software, but mods (add-ons) to provide bot skirmish functionality have been among the most popular Quake third-party content almost since the beginning. Or, you can send me an email at my address at the bottom of this page. This guide is also hosted at the Steam community site: Deathmatch With Bots If you have comments, questions, corrections, or additions, please post a comment on the guide over there. Work off your stress with AI punching bags and explore hundreds of maps. Grab a "bots" mod and get simulated opponents to frag and be fragged by. If you're in the mood for some deathmatch but can't find a good online game, Quake still has you covered. ![]()
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